#ifndef BOT_H
#define BOT_H
#include "GameObject.h"
#include "autolist.h"
#include "EntityTemplates.h"
#include "IVehicle.h"
#include <list>

class GameObject;
class ISterring;

class Bot : public GameObject
{
public:
	Bot();
	virtual ~Bot(void);
	virtual void update(float dt);
	void Render();
    TypePlayers getType(){return mType;};

protected:
	ISterring* mSteering;
	TypePlayers mType;
};
#endif BOT_H
